If a scene features characters up against a wall or in front of a staged backdrop, limiting the distance our eyes can travel, it has flat space.Įach spatial choice has a benefit when trying to describe dramatic or comedic moments and specific story points. If a scene has a clear, expansive sense of space, it has deep space. You want to maximize the depth cues at all times to bring your audience into the action. As artists, we often talk about a scene having deep space or flat space. The job of a storyboard artist is to create a camera angle with the best position to represent the action in the shot.Ī flat image is usually the most boring composition for a subject and much more is needed to create visual interest for the viewer. The default tendency is to place the camera directly in front of the subject and look straight on at the scene. Creating depth in your camera anglesĬreating the illusion of depth within a frame is a difficult skill for young storyboard artists to master. Speed and perspective seem even more exaggerated and extreme from this viewpoint, and the scaling effects of perspective are very pronounced. The worm's eye view is a special type of low-angle shot that has the camera shooting from ground level. This camera position also tends to speed up action, since the scaling effects of perspective are more pronounced when the camera is placed low in the shot. Low-angle shots can naturally spotlight an individual by the fact that the closest subject to the screen will naturally have his head higher than any other subject in the shot. These shots tend to make the subject seem more powerful or in control because, as viewers, we are looking up at the subject. Low-angle shots are shots in which the camera is placed below the subject's eye level. There are variations on these shots, and shots can (and often will) fall somewhere in between two of them at any given time, but thinking in terms of wide, medium, and close-up and tweaking the choice from there is a good way to start off your storyboards. The three basic, most common shot choices are wide, medium, and close-up. Here, our aim is more to help you select the best shots to put those skills toward. We’ve covered many of the drawing skills you’ll need in another article. If working digitally, we might blur out entire layers. We might also utilize line weight, foreshortening, tonal contrasts, etc., to enhance the effect. When storyboarding, we use many of the drawing tools and techniques at our disposal to create the illusion of depth and the representation of the particular camera positions and angles we want. This makes your shot selection hugely important. Where and how you position the camera for each shot determines how close or how far away the audience is while watching that piece of the story unfold. When you choose your shots for a scene or sequence, you’re basically choosing where you’re placing the audience.
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